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Bloodborne Multiple Save Slots

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I've tried copying and pasting that screenloadsaveslot as 'screenloadsaveslot1', 'screenloadsaveslot2', etc. But that didn't seem to work. Thanks for reading! Here is my full code for reference! I've also attached a screenshot of what the Save/Load screen looks like currently, if it helps. Bloodborne doesn't give you that many weapons to choose from, but it does give you a lot of ways to power up and customise them.Bloodborne guide: how to upgrade weaponsIn Bloodborne, upgrading. Yeah of course you can make a new character. This games biggest boon is its replayability! So you just press new game and choose where you want to put the save file. Then when you wanna swap goto the main menu and press load game option and pick your character.

The upcoming Hard Mode in Breath of the Wild will have its own save slots. Starting a Hard Mode (or Master Mode) run will allow you to keep the save file from your Normal Mode playthrough. The new mode is a part of the upcoming Master Trials DLC, coming out on June 30th.

One of the major complaints surrounding Zelda BOTW is the fact that starting a new game completely erases your previous save file. If you want to start a second playthrough, you have to create a new Nintendo Switch or Wii U profile. This design decision has baffled everybody that has played the game, and has probably caused several broken controllers worth of damage at least.

The upcoming Zelda Breath of the Wild Master Trials DLC will introduce a new Hard Mode, or Master Mode, among other things. 1 million buy in poker tournament. Players have shown a bit of apprehension, since they were afraid that starting a Hard Mode run would erase their previous save files. However, that won't be the case. Hard Mode will use a completely separate save slot, according to Nintendo UK's website (via Polygon).

Master Mode will be a true treat for hardcore players. For starters, you can only make two save data slots, where the normal game allowed six. Also, all enemies will start off as more powerful versions of themselves (read: no Red Bokoblins, you're starting off with blue). Also, enemies will spot you more easily, and will slowly regain health.

Save

The other contents of the Master Trials DLC include the Korok Mask (which alerts you when a Korok is nearby), the Travel Medallion (allows for easier fast-travel), The Trial of the Sword, Hero's Path (marks where you've been on the map), a bunch of new outfits, and more.

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The Master Trials is the first of two DLC packs planned for Breath of the Wild. The second one is The Champion's Ballad, coming out this holiday season.

I found some old code to make Save/Load menu with imagebuttons, since there are ATL effects I want to do that I can't with an imagemap.
The only problem is that, while the blank save and loading slots appear, the actual screenshot and File text information only appear on the first blank slot.
Now, I know why this is:

Bloodborne Save File


How can I get the code to work with each imagebutton for the slots?

Bloodborne Save Wizard

File
Bloodborne
I've tried copying and pasting that screen_load_save_slot as 'screen_load_save_slot_1', 'screen_load_save_slot_2', etc. but that didn't seem to work.

Bloodborne Save Data

Thanks for reading!
Bloodborne multiple save slots folders

The other contents of the Master Trials DLC include the Korok Mask (which alerts you when a Korok is nearby), the Travel Medallion (allows for easier fast-travel), The Trial of the Sword, Hero's Path (marks where you've been on the map), a bunch of new outfits, and more.

Gaming Club has great bonus deals, provides a safe gaming environment, offers prompt banking solutions and does it all for you 24/7, 365 days a year. For a mobile casino experience that`s unbeatable, download the Gaming Club app and play on the go, anytime, anywhere! Gaming club casino mobile app download.

The Master Trials is the first of two DLC packs planned for Breath of the Wild. The second one is The Champion's Ballad, coming out this holiday season.

I found some old code to make Save/Load menu with imagebuttons, since there are ATL effects I want to do that I can't with an imagemap.
The only problem is that, while the blank save and loading slots appear, the actual screenshot and File text information only appear on the first blank slot.
Now, I know why this is:

Bloodborne Save File


How can I get the code to work with each imagebutton for the slots?

Bloodborne Save Wizard

I've tried copying and pasting that screen_load_save_slot as 'screen_load_save_slot_1', 'screen_load_save_slot_2', etc. but that didn't seem to work.

Bloodborne Save Data

Thanks for reading!
Here is my full code for reference! I've also attached a screenshot of what the Save/Load screen looks like currently, if it helps.

Bloodborne Multiple Save Slots No Deposit


Bloodborne Save Download

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